[11F8] Ninja Ripper 1.3.1 x86
[11F8] © 2004 - 2015 black_ninja

[11F8] LOG START
[11F8] Date/Time: 2015/09/13 21:24:19

[11F8] Inject mode: "d3d9.dll wrapper"

[11F8] Texture downscale max width : 4096
[11F8] Texture downscale max height: 4096
[11F8] Texture downscale value: 2

[11F8] D3D9.DLL loaded
[11F8] D3D9 Ripper Init
[11F8] Direct3DCreate9 hooked. Target: 0x67850A62
[11F8] Direct3DCreate9(32) return: 0x167A07E0
[11F8] IDirect3D9_CreateDevice hooked. Target: 0x67812E0E
[0384] IDirect3D9_CreateDevice(0x167A07E0, ...) return: 0x00000000
[0384] IDirect3DDevice9_SetTexture hooked. Target: 0x677FD318
[0384] IDirect3DDevice9_DrawPrimitiveUP hooked. Target: 0x6783E894
[0384] IDirect3DDevice9_DrawIndexedPrimitive hooked. Target: 0x6781B6B1
[0384] IDirect3DDevice9_DrawIndexedPrimitiveUP hooked. Target: 0x678ECA36
[0384] IDirect3DDevice9_DrawPrimitive hooked. Target: 0x67818DE0
[0384] IDirect3DDevice9_CreateVertexBuffer hooked. Target: 0x67812D69
[0384] IDirect3DDevice9_CreateIndexBuffer hooked. Target: 0x678132E6
[0384] IDirect3DDevice9_Present hooked. Target: 0x6783A064
[0384] IDirect3DDevice9_GetSwapChain hooked. Target: 0x67809AC7
[0384] IDirect3DDevice9_CreateAdditionalSwapChain hooked. Target: 0x6780E9A0
[0384] IDirect3DDevice9_SetPixelShader hooked. Target: 0x67850F6D
[0384] IDirect3DDevice9_SetDepthStencilSurface hooked. Target: 0x6784108F
[0384] IDirect3DDevice9_SetGammaRamp hooked. Target: 0x678AC3BF
[0384] IDirect3DDevice9_SetStreamSource hooked. Target: 0x67813C81
[0384] IDirect3D9_CreateDevice(0x167A07E0, ...) return: 0x00000000
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0000.dds
[0384] -----Texture desc-----
[0384] Level count: 10
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 512
[0384] Height: 512
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0001.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0002.dds
[0384] -----Texture desc-----
[0384] Level count: 1
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : D3DUSAGE_RENDERTARGET
[0384] Pool  : D3DPOOL_DEFAULT
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 640
[0384] Height: 480
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0003.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0004.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0005.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0006.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0007.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0008.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0009.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0010.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0011.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0012.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0013.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0014.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0015.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0016.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0017.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0018.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0019.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0020.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0021.dds
[0384] -----Texture desc-----
[0384] Level count: 8
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 128
[0384] Height: 128
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0022.dds
[0384] -----Texture desc-----
[0384] Level count: 8
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 128
[0384] Height: 128
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0023.dds
[0384] -----Texture desc-----
[0384] Level count: 8
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 128
[0384] Height: 128
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0024.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0025.dds
[0384] Frame Start...#00
[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 0, 0, 94, 0, 138)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
[0384] Offset=0
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_POSITION
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size  : 12
[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size  : 12
[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size  : 12
[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size  : 8
[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

[0384] PrimitivesCount=138
VertexCnt=94
OutVertexSize=44
[0384] ---Stream Info For: POSITION---
[0384] pVertexBuffer     : 0x230931C0
[0384] Stream Number     : 0
[0384] Stream OffsInBytes: 0
[0384] Stream Stride     : 52
[0384] 
[0384] ---Stream Info For: BLENDWEIGHT---
[0384] pVertexBuffer     : 0x230931C0
[0384] Stream Number     : 0
[0384] Stream OffsInBytes: 0
[0384] Stream Stride     : 52
[0384] 
[0384] ---Stream Info For: NORMAL---
[0384] pVertexBuffer     : 0x230931C0
[0384] Stream Number     : 0
[0384] Stream OffsInBytes: 0
[0384] Stream Stride     : 52
[0384] 
[0384] ---Stream Info For: TEXCOORD---
[0384] pVertexBuffer     : 0x230931C0
[0384] Stream Number     : 0
[0384] Stream OffsInBytes: 0
[0384] Stream Stride     : 52
[0384] 
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Mesh Texture Stage #0 Saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0000_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0000.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 94, 0, 63, 140, 82)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
[0384] Offset=0
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_POSITION
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
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[0384] SemIndex: 0
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[0384] SemIndex: 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] ---Stream Info For: TEXCOORD---
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[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0001.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 157, 0, 43, 224, 80)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] 

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[0384] 

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[0384] Semantic: NORMAL
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[0384] 

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[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
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[0384] SemIndex: 0
[0384] Offset  : 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
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[0384] -------------------------------

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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0002_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0002.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 204, 0, 92, 310, 178)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
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[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT2
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] 

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[0384] 

[0384] Stream  : 0
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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
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[0384] SemIndex: 0
[0384] Offset  : 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
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[0384] -------------------------------

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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0003_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0003.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 296, 0, 218, 490, 209)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Stream=0
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[0384] Stream=0
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[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
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[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] SemIndex: 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] Offset  : 24
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[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] -------------------------------

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[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0004_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0004.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 514, 0, 20, 701, 23)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
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[0384] Stream=0
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[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
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[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] SemIndex: 0
[0384] Offset  : 12
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[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
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[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] -------------------------------

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[0384] ---Stream Info For: NORMAL---
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[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0005_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0005.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 534, 0, 61, 726, 104)
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[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] Stream=0
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[0384] Stream=0
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[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
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[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] 
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[0384] 
[0384] ---Stream Info For: TEXCOORD---
[0384] pVertexBuffer     : 0x230931C0
[0384] Stream Number     : 0
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0006_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0006.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 605, 0, 106, 845, 188)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Method=D3DDECLMETHOD_DEFAULT
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[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
[0384] Semantic: POSITION
[0384] SemIndex: 0
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[0384] Size  : 12
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[0384] 

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[0384] SemIndex: 0
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[0384] Size  : 12
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[0384] 

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[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] 

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[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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OutVertexSize=44
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[0384] 
[0384] ---Stream Info For: NORMAL---
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[0384] Stream Stride     : 52
[0384] 
[0384] ---Stream Info For: TEXCOORD---
[0384] pVertexBuffer     : 0x230931C0
[0384] Stream Number     : 0
[0384] Stream OffsInBytes: 0
[0384] Stream Stride     : 52
[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0007_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0007.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 296, 0, 218, 1035, 182)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
[0384] Offset=0
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_POSITION
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size  : 12
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[0384] 

[0384] Stream  : 0
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size  : 12
[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] 
[0384] ---Stream Info For: NORMAL---
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[0384] 
[0384] ---Stream Info For: TEXCOORD---
[0384] pVertexBuffer     : 0x230931C0
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[0384] Stream Stride     : 52
[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0008_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0008.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 0, 0, 124, 0, 100)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] Usage =D3DDECLUSAGE_POSITION
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[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] 

[0384] Stream  : 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size  : 8
[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

[0384] PrimitivesCount=100
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[0384] ---Stream Info For: NORMAL---
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[0384] ---Stream Info For: TEXCOORD---
[0384] pVertexBuffer     : 0x23093280
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0009_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0009.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 124, 0, 49, 102, 95)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] 
[0384] Stream=0
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[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
[0384] Semantic: POSITION
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[0384] 

[0384] Stream  : 0
[0384] Semantic: BLENDWEIGHT
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[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

[0384] PrimitivesCount=95
VertexCnt=49
OutVertexSize=44
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[0384] ---Stream Info For: NORMAL---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0010_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0010.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 173, 0, 80, 199, 158)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
[0384] Offset=0
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_POSITION
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT2
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] 

[0384] Stream  : 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

[0384] PrimitivesCount=158
VertexCnt=80
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[0384] ---Stream Info For: POSITION---
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[0384] ---Stream Info For: BLENDWEIGHT---
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[0384] ---Stream Info For: NORMAL---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0011_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0011.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 0, 0, 124, 374, 128)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_POSITION
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[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
[0384] UsIndx=0
[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] 

[0384] Stream  : 0
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[0384] 

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[0384] 

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[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0012_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0012.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 0, 0, 174, 0, 266)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] 
[0384] Stream=0
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] 

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[0384] 

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[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
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[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] ---Stream Info For: NORMAL---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0013_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0013.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 408, 0, 13, 0, 22)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] 
[0384] Stream=0
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] 

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[0384] 

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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] ---Stream Info For: NORMAL---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] -----Texture desc-----
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[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
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[0384] Width : 128
[0384] Height: 128
[0384] ----------------------
[0384] Mesh Texture Stage #0 Saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0014_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0014.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 421, 0, 13, 24, 22)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_POSITION
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT2
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] ---Stream Info For: TEXCOORD---
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[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0015_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0015.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 118, 0, 101, 48, 24)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] 

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[0384] 

[0384] Stream  : 0
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[0384] Stream  : 0
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[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] -------------------------------

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[0384] ---Stream Info For: TEXCOORD---
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[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0016_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0016.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 118, 0, 101, 74, 17)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] 
[0384] Stream=0
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[0384] Stream=0
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
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[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0017_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0017.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 118, 0, 101, 93, 57)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] 

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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
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[0384] SemIndex: 0
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[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] 
[0384] ---Stream Info For: TEXCOORD---
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[0384] Stream Number     : 0
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0018_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0018.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 227, 0, 78, 220, 42)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] 

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[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
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[0384] SemIndex: 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
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[0384] -------------------------------

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[0384] ---Stream Info For: TEXCOORD---
[0384] pVertexBuffer     : 0x230934C0
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0019_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0019.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 227, 0, 78, 264, 29)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] 

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[0384] 

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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
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[0384] -------------------------------

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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0020_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0020.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 305, 0, 32, 346, 21)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Stream=0
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[0384] Stream=0
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[0384] Stream=0
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
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[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
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[0384] -------------------------------

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[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0021_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0021.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 337, 0, 20, 392, 22)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Stream=0
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[0384] Stream=0
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
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[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] ---Stream Info For: NORMAL---
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[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0022_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0022.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 365, 0, 28, 424, 19)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] Stream=0
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
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[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] 

[0384] Stream  : 0
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[0384] Stream  : 0
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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
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[0384] Offset  : 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] ---Stream Info For: NORMAL---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0023_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0023.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 365, 0, 28, 445, 20)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] 
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[0384] 
[0384] Stream=0
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[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
[0384] Semantic: POSITION
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[0384] Offset  : 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
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[0384] Size  : 12
[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size  : 12
[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size  : 8
[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

[0384] PrimitivesCount=20
VertexCnt=14
OutVertexSize=44
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[0384] ---Stream Info For: NORMAL---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0024_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0024.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 0, 0, 41, 485, 27)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
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[0384] 
[0384] Stream=0
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[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=1
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] 

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[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] Type  : R32G32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 1
[0384] Offset  : 44
[0384] Size  : 8
[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 1
[0384] Offset  : 44
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

[0384] PrimitivesCount=27
VertexCnt=22
OutVertexSize=52
[0384] ---Stream Info For: POSITION---
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[0384] ---Stream Info For: BLENDWEIGHT---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0025_0.dds
[0384] Texture Stage #1 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0025_1.dds
[0384] Texture Stage #2 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0025_2.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0025.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 41, 0, 36, 541, 19)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] UsIndx=0
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[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=44
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=1
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] Size  : 12
[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
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[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] Type  : R32G32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 1
[0384] Offset  : 44
[0384] Size  : 8
[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 1
[0384] Offset  : 44
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

[0384] PrimitivesCount=19
VertexCnt=15
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[0384] ---Stream Info For: POSITION---
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[0384] ---Stream Info For: BLENDWEIGHT---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0026_0.dds
[0384] Texture Stage #1 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0026_1.dds
[0384] Texture Stage #2 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0026_2.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0026.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 77, 0, 32, 573, 24)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] Stream=0
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[0384] Stream=0
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[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=1
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] 

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[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
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[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] 

[0384] Stream  : 0
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[0384] SemIndex: 1
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[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 1
[0384] Offset  : 44
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0027_0.dds
[0384] Texture Stage #1 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0027_1.dds
[0384] Texture Stage #2 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0027_2.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0027.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 77, 0, 32, 599, 27)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=44
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=1
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] 

[0384] Stream  : 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] 

[0384] Stream  : 0
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[0384] Stream  : 0
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[0384] SemIndex: 1
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
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[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 1
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[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0028_0.dds
[0384] Texture Stage #1 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0028_1.dds
[0384] Texture Stage #2 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0028_2.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0028.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 0, 0, 50, 0, 108)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] 
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
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[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] 

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[0384] 

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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
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[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
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[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0029_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0029.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 0, 0, 184, 0, 250)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
[0384] Offset=0
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_POSITION
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
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[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] ---Stream Info For: NORMAL---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] -----Texture desc-----
[0384] Level count: 8
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
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[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 128
[0384] Height: 128
[0384] ----------------------
[0384] Mesh Texture Stage #0 Saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0030_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0030.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 184, 0, 152, 252, 200)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
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[0384] Usage =D3DDECLUSAGE_POSITION
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] SemIndex: 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: BLENDWEIGHT
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[0384] Size  : 12
[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
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[0384] 

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[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
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[0384] Types Dump: FLOAT FLOAT FLOAT 
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[0384] SemIndex: 0
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[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] ---Stream Info For: BLENDWEIGHT---
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[0384] 
[0384] ---Stream Info For: NORMAL---
[0384] pVertexBuffer     : 0x23093580
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[0384] 
[0384] ---Stream Info For: TEXCOORD---
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0031_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0031.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 344, 0, 28, 464, 48)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
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[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=36
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] 

[0384] Stream  : 0
[0384] Semantic: BLENDWEIGHT
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[0384] Offset  : 12
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[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
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[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size  : 8
[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 36
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

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[0384] ---Stream Info For: NORMAL---
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[0384] ---Stream Info For: TEXCOORD---
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[0384] Stream Number     : 0
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0032_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0032.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 372, 0, 44, 514, 68)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_POSITION
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_BLENDWEIGHT
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
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[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size  : 12
[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
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[0384] Type  : R32G32B32_FLOAT
[0384] 

[0384] Stream  : 0
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size  : 8
[0384] Type  : R32G32_FLOAT
[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: BLENDWEIGHT
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 24
[0384] Size    : 8
[0384] Types Dump: FLOAT FLOAT 
[0384] -------------------------------

[0384] PrimitivesCount=68
VertexCnt=44
OutVertexSize=32
[0384] ---Stream Info For: POSITION---
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[0384] ---Stream Info For: BLENDWEIGHT---
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[0384] ---Stream Info For: TEXCOORD---
[0384] pVertexBuffer     : 0x23093580
[0384] Stream Number     : 0
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[0384] 
[0384] Texture Stage #0 Already Saved As: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Tex_0033_0.dds
[0384] Mesh saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Frames\Frame0000\Mesh_0033.rip


[0384] IDirect3DDevice9_DrawIndexedPrimitive(0x167A6FE0, 5, 0, 0, 184, 594, 47)
[0384] Input primitive topology: TRIANGLESTRIP
[0384] ---d3d9 vertex elements dump---
[0384] Stream=0
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[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_POSITION
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=12
[0384] Type  =D3DDECLTYPE_FLOAT3
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_NORMAL
[0384] UsIndx=0
[0384] 
[0384] Stream=0
[0384] Offset=24
[0384] Type  =D3DDECLTYPE_FLOAT2
[0384] Method=D3DDECLMETHOD_DEFAULT
[0384] Usage =D3DDECLUSAGE_TEXCOORD
[0384] UsIndx=0
[0384] 
[0384] ---d3d9 vertex elements dump end---


[0384] ---Input Vertex Declaration Dump---
[0384] Stream  : 0
[0384] Semantic: POSITION
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[0384] 

[0384] Stream  : 0
[0384] Semantic: NORMAL
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[0384] 

[0384] Stream  : 0
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[0384] SemIndex: 0
[0384] Offset  : 24
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[0384] 

[0384] -------------------------------
[0384] ---Output vertex format dump---
[0384] Semantic: POSITION
[0384] SemIndex: 0
[0384] Offset  : 0
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: NORMAL
[0384] SemIndex: 0
[0384] Offset  : 12
[0384] Size    : 12
[0384] Types Dump: FLOAT FLOAT FLOAT 
[0384] Semantic: TEXCOORD
[0384] SemIndex: 0
[0384] Offset  : 24
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[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0203.dds
[0384] -----Texture desc-----
[0384] Level count: 8
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 128
[0384] Height: 128
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0204.dds
[0384] -----Texture desc-----
[0384] Level count: 8
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 128
[0384] Height: 128
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0205.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0206.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
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[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0207.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0208.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
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[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0209.dds
[0384] -----Texture desc-----
[0384] Level count: 9
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[0384] ----------------------
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[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0210.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0211.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
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[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0212.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
[0384] Type  : D3DRTYPE_SURFACE
[0384] Usage : Unknown
[0384] Pool  : D3DPOOL_MANAGED
[0384] MultiSampleType: D3DMULTISAMPLE_NONE
[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0213.dds
[0384] -----Texture desc-----
[0384] Level count: 9
[0384] Type: D3DRTYPE_TEXTURE
[0384] ----------------------
[0384] Format: D3DFMT_A8R8G8B8
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[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0214.dds
[0384] -----Texture desc-----
[0384] Level count: 9
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[0384] ----------------------
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[0384] MultiSampleQuality: 0
[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
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[0384] -----Texture desc-----
[0384] Level count: 9
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[0384] ----------------------
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[0384] Width : 256
[0384] Height: 256
[0384] ----------------------
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[0384] ----------------------
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[0384] Height: 256
[0384] ----------------------
[0384] Texture saved: C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\_NinjaRipper\2015.09.13_21.24.19\Textures\Tex_0217.dds
[11F8] D3D9 Ripper Uninit

[11F8] Loaded Modules List
[11F8] 0x00400000 C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\PsuIlluminusOff.exe
[11F8] 0x77160000 C:\Windows\SysWOW64\ntdll.dll
[11F8] 0x763E0000 C:\Windows\syswow64\kernel32.dll
[11F8] 0x76D10000 C:\Windows\syswow64\KERNELBASE.dll
[11F8] 0x75280000 C:\Windows\syswow64\advapi32.dll
[11F8] 0x76C60000 C:\Windows\syswow64\msvcrt.dll
[11F8] 0x76000000 C:\Windows\SysWOW64\sechost.dll
[11F8] 0x74EF0000 C:\Windows\syswow64\RPCRT4.dll
[11F8] 0x74AE0000 C:\Windows\syswow64\SspiCli.dll
[11F8] 0x74AD0000 C:\Windows\syswow64\CRYPTBASE.dll
[11F8] 0x6BAD0000 C:\Windows\system32\dinput8.dll
[11F8] 0x764F0000 C:\Windows\syswow64\USER32.dll
[11F8] 0x74B40000 C:\Windows\syswow64\GDI32.dll
[11F8] 0x76C50000 C:\Windows\syswow64\LPK.dll
[11F8] 0x74DE0000 C:\Windows\syswow64\USP10.dll
[11F8] 0x6A840000 C:\Windows\system32\dsound.dll
[11F8] 0x75030000 C:\Windows\syswow64\ole32.dll
[11F8] 0x6F020000 C:\Windows\system32\WINMM.dll
[11F8] 0x70FB0000 C:\Windows\system32\POWRPROF.dll
[11F8] 0x769D0000 C:\Windows\syswow64\SETUPAPI.dll
[11F8] 0x76160000 C:\Windows\syswow64\CFGMGR32.dll
[11F8] 0x75F70000 C:\Windows\syswow64\OLEAUT32.dll
[11F8] 0x76830000 C:\Windows\syswow64\DEVOBJ.dll
[11F8] 0x74E80000 C:\Windows\syswow64\imm32.dll
[11F8] 0x76B80000 C:\Windows\syswow64\MSCTF.dll
[11F8] 0x75320000 C:\Windows\syswow64\shell32.dll
[11F8] 0x74BD0000 C:\Windows\syswow64\SHLWAPI.dll
[11F8] 0x70FA0000 C:\Windows\system32\version.dll
[11F8] 0x74FF0000 C:\Windows\syswow64\ws2_32.dll
[11F8] 0x74FE0000 C:\Windows\syswow64\NSI.dll
[11F8] 0x6BB00000 C:\TankYou\PHANTASY STAR UNIVERSE Illuminus\d3d9.dll
[11F8] 0x64B80000 C:\Windows\system32\d3dx9_33.dll
[11F8] 0x6B0C0000 C:\Windows\system32\snmpapi.dll
[11F8] 0x6B010000 C:\Descargas\ninjaripper1.3.1\x86\intruder.dll
[11F8] 0x6F450000 C:\Windows\system32\CRYPTSP.dll
[11F8] 0x6F410000 C:\Windows\system32\rsaenh.dll
[11F8] 0x6EF20000 C:\Windows\system32\uxtheme.dll
[11F8] 0x6B800000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\comctl32.dll
[11F8] 0x751A0000 C:\Windows\syswow64\CLBCatQ.DLL
[11F8] 0x6CCA0000 C:\Windows\system32\propsys.dll
[11F8] 0x70820000 C:\Windows\system32\ntmarta.dll
[11F8] 0x75230000 C:\Windows\syswow64\WLDAP32.dll
[11F8] 0x677F0000 C:\Windows\system32\d3d9.dll
[11F8] 0x685D0000 C:\Windows\system32\d3d8thk.dll
[11F8] 0x6FFA0000 C:\Windows\system32\dwmapi.dll
[11F8] 0x64980000 C:\Windows\system32\d3dx9_43.dll
[11F8] 0x6B0D0000 C:\Windows\system32\HID.DLL
[11F8] 0x761A0000 C:\Windows\syswow64\WINTRUST.dll
[11F8] 0x76020000 C:\Windows\syswow64\CRYPT32.dll
[11F8] 0x76B70000 C:\Windows\syswow64\MSASN1.dll
[11F8] 0x68A80000 C:\Windows\System32\MMDevApi.dll
[11F8] 0x6AAD0000 C:\Windows\system32\AUDIOSES.DLL
[11F8] 0x6F5E0000 C:\Windows\system32\DNSAPI.dll
[11F8] 0x704B0000 C:\Windows\system32\Iphlpapi.DLL
[11F8] 0x70340000 C:\Windows\system32\WINNSI.DLL
[11F8] 0x6F190000 C:\Windows\system32\rasadhlp.dll
[11F8] 0x76990000 C:\Windows\syswow64\psapi.dll
[11F8] LOG END
