Non-standard DFF converter for Gmax/KAMS

͂߂
{vÓA"Non-standard DFF!"̃G[ɂ
Gmax/KAMSŃC|[głȂdfft@C
C|[g\ȃtH[}bgɕϊ̂łB

gp@
1.ϊdfft@C{vÕACR܂̓V[gJbgɂDrag&DropB
2.ϊdffƓtH_Ɂut@C+"_z2g.dff"vƂt@C
@ϊt@Co͂B

ϊɃR\[AϊIꍇ́A
@uconversion : done successfullyvƕ\܂B
@ȂɂG[ꍇAۂbZ[W\܂B

R\[͂ȂɂL[͂邱Ƃŕ܂B



E{vO͎̔c͈͂̃G[vĈłA
@SĂ"Non-standard DFF"CłƂ͌܂B

EKAMSG[v̂ЂƂł"2nd UV MAP"dfft@Cɑ΂ẮA
@ЕUV MAP폜邱ƂɂKAMSΉ`ɕϊ܂B
@̂gpB

E{vO̓vOCԂ̎dlĈłA
@dfft@CҏẄӐ}ɂݒ肳ꂽubNv̂ł͂܂B

ϊɂC
1.ubV\zpfacef[^vertex vƁumaterial splitɗpfacef[^vertexv
@sꍇAmaterial splitpfacef[^C܂B
@vertexLڏ̕ύX̂݁B̕ϊɂ郂f̕ῶ܂B

2.dff"2nd UV MAP"ݒ肳ĂꍇAUV MAP̂ꂩ폜܂B

3.t@CI[(ClumpO)RWwb_̖kf[^񂪂ꍇA폜܂B
@ꍇɂĂdfft@CTCYȉɂȂꍇ܂A
@@̊mF͈͂ł́A폜̂'0'̃f[^ŁA
@@Ė肪N邱Ƃ͂܂łB

uvseltH_ɂ
@"z2g_dffconverter"2nd UV MapoƂɁAЂƂ߂UV Mapc悤삵܂A
@uvseltH_ɓu"z2g_dffconverter_uvsel"v́AǂUV MapcI邱Ƃł܂B
@2nd UV MapoƁAR\[ɁuSelect Import UV mapvƕ\܂̂ŁA
@lL[͂UV MapIĂB
@̑̓"z2g_dffconverter"ƓłB

RpC
  Borland C++ 5.5.1 for Win32 Copyright (c) 1993, 2000 Borland
    option : -WC -3 -O2 -w- -AT -pc -H- -k -b
  on BCC Developer v1.2.21
  

XV
2010.9.21
@- VCpdffɑΉ
@@ERWwb_Version ID:0x0C02FFFF,0x1003FFFF,0x0800FFFFɑΉ
@@ELdff́uGeometry > Structv
@@@"Ambient color", "Diffuse color", "Specular color" (float x3)
@@@̓ǂݏǉ
@- R\[\C

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2010.9.21 (XV)VCpdffɑΉ
2010.7.5

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