Ninja Ripper 1.2.7 x86
© 2004-2015 black_ninja

LOG START
Date/Time: 2015/09/25 23:26:22

Inject mode: "intruder"

D3D9 Ripper Init
Direct3DCreate9 hooked. Target: 0x72123F60
Direct3DCreate9(32) return: 0x00B8D060
IDirect3D9_CreateDevice hooked. Target: 0x72128DF0
IDirect3D9_CreateDevice(0x00B8D060, ...) return: 0x00000000
IDirect3DDevice9_SetTexture hooked. Target: 0x72149540
IDirect3DDevice9_DrawPrimitiveUP hooked. Target: 0x721F6DE0
IDirect3DDevice9_DrawIndexedPrimitive hooked. Target: 0x72147CD0
IDirect3DDevice9_DrawIndexedPrimitiveUP hooked. Target: 0x721F6900
IDirect3DDevice9_DrawPrimitive hooked. Target: 0x72147870
IDirect3DDevice9_CreateVertexBuffer hooked. Target: 0x7212ED50
IDirect3DDevice9_CreateIndexBuffer hooked. Target: 0x7212ECB0
IDirect3DDevice9_Present hooked. Target: 0x721C4260
IDirect3DDevice9_GetSwapChain hooked. Target: 0x7212F500
IDirect3DDevice9_CreateAdditionalSwapChain hooked. Target: 0x7212F6C0
IDirect3DDevice9_SetPixelShader hooked. Target: 0x72149450
IDirect3DDevice9_SetDepthStencilSurface hooked. Target: 0x721F92F0
IDirect3DDevice9_SetGammaRamp hooked. Target: 0x721C5A00
Frame Start...#00
IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 141, 0, 144)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 1
Offset  : 36
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 140
VertSize=56
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

-----Texture desc-----
Level count: 7
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 1024
Height: 512
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0000_0.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0000_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0000_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0000.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 141, 0, 144)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 1
Offset  : 36
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 140
VertSize=56
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

-----Texture desc-----
Level count: 7
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 1024
Height: 512
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0001_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0001_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0001_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0001.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 141, 0, 144)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 1
Offset  : 36
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 140
VertSize=56
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 44

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0002_0.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0002_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0002_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0002.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 223, 0, 188)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 222
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0003_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0003.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1372, 429, 465)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 235 1017
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0004_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0004.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 378, 156, 105)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 124
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0005_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0005.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1913, 543, 283)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 308 874
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0006_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0006.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 36, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 35
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0007_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0007.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 36, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 35
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0008_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0008.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 36, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 35
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0009_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0009.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 36, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 35
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0010_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0010.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 36, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 35
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0011_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0011.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 36, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 35
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0012_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0012.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 36, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 35
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0013_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0013.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 55)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 512
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0014_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0014.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 55)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0015_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0015.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 64, 12, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 8 63
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 3
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 32
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0016_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0016.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 162, 48, 62)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0017_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0017.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 52, 0, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 51
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 512
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0018_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0018.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 66, 0, 40)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0019_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0019.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 2580, 0, 96)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0020_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0020.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 378, 519, 182)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0021_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0021.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 6454, 0, 240)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0022_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0022.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 112, 0, 56)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0023_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0023.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0024_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0024.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0025_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0025.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0026_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0026.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0027_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0027.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
Offset=24
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0028_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0028.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
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UsIndx=0

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0029_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0029.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0030_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0030.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0031_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0031.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0032_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0032.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0033_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0033.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0034_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0034.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 6454, 6720, 1000)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0035_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0035.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 6454, 9720, 1000)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

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UsIndx=0

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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0036_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0036.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 156, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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----------------------
Format: D3DFMT_DXT3
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0037_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0037.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 2580, 288, 1000)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0038_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0038.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 2580, 3288, 752)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0039_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0039.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 46, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

-------------------------------
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----------------------
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Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0040_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0040.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 27, 0, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0041_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0041.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 27, 0, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 26
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0042_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0042.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0043_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0043.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0044_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0044.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0045_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0045.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0046_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0046.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0047_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0047.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0048_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0048.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0049_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0049.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0050_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0050.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0051_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0051.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0052_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0052.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0053_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0053.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0054_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0054.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0055_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0055.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0056_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0056.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0057_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0057.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0058_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0058.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0059_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0059.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0060_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0060.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0061_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0061.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0062_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0062.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0063_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0063.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0064_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0064.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0065_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0065.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0066_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0066.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0067_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0067.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0068_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0068.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0069_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0069.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0070_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0070.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0071_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0071.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0072_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0072.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0073_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0073.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0074_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0074.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0075_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0075.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0076_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0076.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0077_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0077.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0078_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0078.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0079_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0079.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0080_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0080.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0081_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0081.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0082_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0082.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0083_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0083.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0084_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0084.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0085_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0085.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0086_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0086.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0087_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0087.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0088_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0088.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0089_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0089.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0090_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0090.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0091_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0091.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0092_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0092.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0093_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0093.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0094_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0094.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0095_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0095.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0096_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0096.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0097_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0097.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0098_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0098.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0099_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0099.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0100_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0100.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0101_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0101.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0102_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0102.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0103_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0103.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0104_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0104.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0105_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0105.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0106_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0106.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0107_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0107.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0108_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0108.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0109_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0109.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0110_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0110.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0111_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0111.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0112_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0112.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0113_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0113.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0114_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0114.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0115_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0115.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0116_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0116.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0117_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0117.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0118_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0118.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0119_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0119.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0120_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0120.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0121_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0121.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0122_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0122.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0123_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0123.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0124_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0124.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0125_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0125.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0126_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0126.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0127_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0127.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0128_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0128.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0129_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0129.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0130_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0130.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 53
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0131_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0131.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 53
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0132_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0132.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 958, 0, 450)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 957
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0133_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0133.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 439, 0, 217)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 410
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0134_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0134.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 111, 24, 40)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 16 95
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0135_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0135.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 180, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 77 105
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 1024
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0136_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0136.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 162, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 31
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0137_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0137.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0138_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0138.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0139_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0139.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0140_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0140.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0141_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0141.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1913, 477, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0142_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0142.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 133)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 1024
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0143_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0143.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 114, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0144_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0144.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1913, 1914, 203)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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----------------------
Format: D3DFMT_DXT1
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0145_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0145.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 465, 0, 458)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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----------------------
Format: D3DFMT_DXT3
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0146_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0146.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0147_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0147.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0148_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0148.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0149_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0149.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0150_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0150.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0151_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0151.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0152_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0152.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0153_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0153.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0154_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0154.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0155_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0155.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0156_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0156.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0157_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0157.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1913, 2523, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 1560 1912
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0158_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0158.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1913, 0, 159)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 267
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0159_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0159.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1372, 126, 101)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 78 234
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 3
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 32
Height: 32
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0160_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0160.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 198, 90, 94)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 28 197
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0161_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0161.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 198, 90, 94)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0162_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0162.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 114, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 1024
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0163_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0163.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 50, 54, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0164_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0164.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1372, 1824, 187)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0165_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0165.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0166_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0166.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 30, 0, 35)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 29
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0167_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0167.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0168_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0168.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0169_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0169.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0170_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0170.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0171_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0171.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0172_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0172.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0173_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0173.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0174_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0174.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0175_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0175.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0176_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0176.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0177_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0177.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0178_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0178.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0179_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0179.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0180_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0180.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0181_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0181.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0182_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0182.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0183_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0183.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0184_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0184.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0185_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0185.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0186_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0186.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0187_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0187.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0188_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0188.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0189_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0189.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0190_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0190.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0191_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0191.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0192_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0192.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 378, 471, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0193_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0193.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 50, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0194_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0194.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 37, 0, 40)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 36
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 512
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0195_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0195.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 198, 0, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0196_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0196.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 198, 0, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0197_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0197.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 265, 0, 173)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0198_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0198.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 154, 0, 98)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0199_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0199.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 230, 0, 152)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0200_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0200.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 165, 0, 103)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0201_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0201.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 275, 0, 177)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 274
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0202_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0202.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 27, 29)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 15 48
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 1024
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0203_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0203.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 32, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 31
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 512
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0204_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0204.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 93, 0, 41)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 80
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0205_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0205.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 93, 0, 41)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0206_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0206.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 93, 0, 41)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0207_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0207.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 325, 0, 54)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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VertSize=72
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TANGENT---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0208_0.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
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MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0208_1.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0208_2.dds
-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
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Format: D3DFMT_A8R8G8B8
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MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 1
Height: 1
----------------------
Mesh Texture Stage #3 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0208_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0208.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 325, 264, 40)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
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Stream=0
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
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Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0209_0.dds
-----Texture desc-----
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0209_1.dds
-----Texture desc-----
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0209_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0209_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0209.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 242, 0, 62)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

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SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0210_0.dds
-----Texture desc-----
Level count: 6
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0210_1.dds
-----Texture desc-----
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----------------------
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0210_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0210_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0210.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 142, 0, 38)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0211_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0211_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0211_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0211.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 45, 63, 17)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0212_0.dds
-----Texture desc-----
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0212_1.dds
-----Texture desc-----
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0212_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0212_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0212.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 325, 162, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0213_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0213_3.dds
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 408, 276, 92)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 319, 219, 72)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0215_3.dds
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 390, 237, 79)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 242, 186, 64)
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---Output vertex format dump---
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0217_1.dds
-----Texture desc-----
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 142, 114, 35)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 408, 0, 92)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0219_0.dds
-----Texture desc-----
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MultiSampleQuality: 0
Width : 128
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0219_1.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
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MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0219_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0219_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0219.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 319, 0, 73)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0220_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0220_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0220_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0220_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0220.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 390, 0, 79)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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UsIndx=0

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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0221_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0221_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0221_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0221_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0221.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1554, 240, 532)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0222_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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MultiSampleQuality: 0
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0222_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0222_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0222.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 293, 0, 112)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0223_0.dds
-----Texture desc-----
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0223_1.dds
-----Texture desc-----
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0223_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0223.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 293, 0, 112)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0224_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0224_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0224_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0224.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 52, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0225_0.dds
-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0225_1.dds
-----Texture desc-----
Level count: 7
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----------------------
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0225_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0225.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 75, 12, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0226_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0226.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 92, 3, 39)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0227.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 997, 1848, 336)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0228_0.dds
-----Texture desc-----
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 314, 2886, 106)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT 

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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0230_0.dds
-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0230_1.dds
-----Texture desc-----
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----------------------
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0230_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0230.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0231_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0231_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0231_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0231.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0232_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0232.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0234_2.dds
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0235_0.dds
-----Texture desc-----
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0235_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0235_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0235.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0236_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0236_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0236_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0236.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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VertSize=72
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0237_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0237_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0237_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0237.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 244, 3276, 96)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0238_0.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0238_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0238.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0239_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0239.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 160, 105, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0240_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0240.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0241_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0241.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0242_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0242.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 72, 30, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0243_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0243.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0244_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0244.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0245_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0245.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0246_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0246.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0247_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0247.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0248_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0248.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0249_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0249.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0250_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0250.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0251_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0251.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream OffsInBytes: 0
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0252_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0252.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0253_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0253.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0254_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0254.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0255_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0255.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0256_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0256.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0257_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0257.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0258_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0258.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0259_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0259.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0260_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0260.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0261_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0261.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0262_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0262.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0263_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0263.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0264_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0264.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0265_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0265.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0266_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0266.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 64, 0, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 63
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0267_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0267.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 32, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 31
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0268_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0268.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0269_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0269.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0270_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0270.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0271_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0271.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0272_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0272.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 20, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 19
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0273_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0273.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 21, 0, 21)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 20
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0274_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0274.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 33, 0, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 32
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0275_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0275.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 30, 0, 38)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 29
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0276_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0276.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 90, 0, 58)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 89
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0277_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0277.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 77, 0, 72)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 76
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0278_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0278.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 74, 0, 71)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 73
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0279_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0279.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 28, 0, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 27
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0280_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0280.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 116, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 67
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0281_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0281.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 56, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 27
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0282_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0282.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 56, 102, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0283_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0283.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 27, 0, 17)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0284_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0284.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 244, 3204, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 51
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0285_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0285_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0285.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 51, 0, 29)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0286_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0286.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 96, 0, 64)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 95
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0287_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0287.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 83, 0, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 28
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 1
Type: D3DRTYPE_CUBETEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : D3DUSAGE_RENDERTARGET
Pool  : D3DPOOL_DEFAULT
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 16
Height: 16
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0288_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0288_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0288.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 83, 84, 52)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 29 82
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0289_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0289_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0289.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 83, 0, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 28
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0290_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0290_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0290.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 83, 84, 52)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0291_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0291_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0291.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 500, 660, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 416 499
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0292_0.dds
-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 64
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0292_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0292.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 889, 1722, 40)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 781 888
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream OffsInBytes: 0
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0293_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0293_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0293.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 9846, 47)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0294_0.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0294_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0294.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 209, 234, 124)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0295_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 8
Height: 8
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0295_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0295.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 9447, 111)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 3835 3962
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0296_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0296_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0296.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 54, 38)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 20 57
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0297_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0297_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0297.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 181, 0, 170)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 180
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0298_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0298_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0298.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 35, 27, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 11 34
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0299_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0299_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0299.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 35, 27, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0300_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0300_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0300.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 63, 84, 38)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 25 62
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0301_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0301_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0301.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 500, 0, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 83
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0302_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0302_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0302.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 889, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0303_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0303_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0303.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 0, 206)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0304_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 512
Height: 512
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0304_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0304.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 618, 180)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 282 473
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0305_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0305_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0305.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 1158, 86)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0306_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0306_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0306.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 10011, 303)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0307_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0307_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0307.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 145, 0, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 23
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0308_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0308_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0308.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 145, 60, 87)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0309_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0309_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0309.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 145, 321, 21)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 122 144
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0310_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0310_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0310.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 145, 0, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 23
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0311_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0311_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0311.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 145, 60, 87)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
Semantic: COLOR
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0312_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0312_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0312.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 145, 321, 21)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 122 144
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0313_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0313_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0313.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 2376, 1000)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 1333 2320
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0314_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 512
Height: 512
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0314_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0314.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 5376, 1000)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0315_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0315_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0315.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 8376, 357)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0316_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0316_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0316.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 500, 84, 190)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0317_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0317_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0317.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 889, 240, 470)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0318_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0318_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0318.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 889, 1656, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0319_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0319_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0319.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 209, 0, 78)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0320_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0320_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0320.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 1416, 320)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 598 1332
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0321_0.dds
-----Texture desc-----
Level count: 3
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 32
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0321_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0321.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 4869, 9786, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 3967 4026
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0322_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0322_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0322.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0323_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0323_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0323.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 29, 0, 31)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0324_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 32
Height: 32
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0324_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0324.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 63, 0, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 24
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0325_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0325_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0325.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 29, 0, 31)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 28
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0326_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0326_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0326.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 141, 0, 144)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=56
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0327_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0327_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Tex_0327_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0000\Mesh_0327.rip


Frame len: 7867155us
Frame End...


Frame Start...#01
IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 141, 0, 144)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=56
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 1024
Height: 512
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0000_0.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0000_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0000_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0000.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 141, 0, 144)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 1
Offset  : 36
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 140
VertSize=56
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 44

-----Texture desc-----
Level count: 7
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 1024
Height: 512
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0001_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0001_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0001_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0001.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 141, 0, 144)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 140
VertSize=56
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0002_0.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0002_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0002_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0002.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 646, 192, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
----------------------
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Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0003_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0003.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 646, 444, 88)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0004_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0004.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 84, 0, 56)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0005_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0005.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 418, 0, 280)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0006_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0006.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 64, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0007_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0007.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 48, 0, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
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UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0008_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0008.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 0, 112)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0009_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0009.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 440, 42, 226)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Offset  : 28
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0010_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0010.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 180, 48, 77)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0011_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0011.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 408, 0, 96)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0012_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0012.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 205, 288, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
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SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 16
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0013_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0013.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 72, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0014_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0014.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 36, 0, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0015_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0015.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 288, 0, 192)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0016_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0016.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 51, 0, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0017_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0017.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 51, 0, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0018_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0018.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 51, 0, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0019_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0019.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 20, 138, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0020_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0020.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 313, 237, 148)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0021_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0021.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 313, 237, 148)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0022_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0022.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 46, 330, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0023_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0023.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 313, 237, 148)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0024_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0024.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 46, 330, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0025_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0025.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 292, 0, 153)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 285
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0026_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0026.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0027_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0027.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0028_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0028.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0029_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0029.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0030_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0030.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 43
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0031_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0031.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 43
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0032_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0032.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0033_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0033.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 43
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0034_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0034.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 56, 24, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0035_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0035.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 112, 48, 40)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0036_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0036.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 57
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0037_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0037.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0038_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0038.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0039_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0039.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 57
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0040_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0040.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 57
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0041_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0041.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0042_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0042.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0043_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0043.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 57
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0044_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0044.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 57
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0045_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0045.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 57
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0046_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0046.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 57
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0047_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0047.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 82, 42, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0048_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0048.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 18, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0049_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0049.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 18, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
Offset=12
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0050_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0050.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 205, 192, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0051_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0051.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0052_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0052.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0053_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0053.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0054_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0054.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0055_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0055.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0056_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0056.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0057_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0057.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0058_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0058.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0059_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0059.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0060_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0060.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0061_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0061.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0062_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0062.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0063_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0063.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0064_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0064.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 60, 0, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 59
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0065_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0065.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 60, 0, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 59
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0066_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0066.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 260, 0, 130)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 259
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0067_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0067.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 260, 0, 130)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 259
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0068_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0068.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 120, 0, 60)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 119
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0069_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0069.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 380, 0, 190)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 379
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0070_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0070.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 260, 0, 130)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 259
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0071_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0071.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 100, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 99
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0072_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0072.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0073_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0073.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0074_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0074.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0075_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0075.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0076_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0076.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0077_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0077.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
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Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0078_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0078.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0079_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0079.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0080_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0080.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0081_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0081.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0082_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0082.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0083_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0083.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0084_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0084.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 205, 336, 64)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0085_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0085.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0086_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0086.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 36, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 10 107
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0087_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0087.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 29, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 28
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0088_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0088.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 29, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 28
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0089_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0089.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 57
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0090_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0090.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 258, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 88 117
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0091_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0091.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 168, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 58 105
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0092_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0092.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 258, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 88 117
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0093_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0093.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 32, 84, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 31
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0094_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0094.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 258, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Size  : 8
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 88 117
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0095_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0095.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 156, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0096_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0096.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 135, 129, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
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Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0097_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0097.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 168, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0098_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0098.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 313, 144, 31)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0099_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0099.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 32, 84, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0100_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0100.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 48, 6, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0101_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0101.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 135, 129, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0102_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0102.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 48, 63, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0103_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0103.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 313, 144, 31)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0104_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0104.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 168, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0105_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0105.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 258, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 88 117
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0106_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0106.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 168, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 58 105
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0107_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0107.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 93, 6, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 6 92
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0108_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0108.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 258, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0109_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0109.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 313, 144, 31)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0110_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0110.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 93, 6, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0111_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0111.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 308, 0, 154)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0112_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0112.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 748, 0, 374)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0113_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0113.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 43
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0114_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0114.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 43
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0115_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0115.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 43
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0116_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0116.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 43
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0117_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0117.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 15, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 14
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0118_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0118.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 12, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0119_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0119.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0120_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0120.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0121_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0121.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 205
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0122_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0122.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 206, 0, 193)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0123_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0123.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 646, 708, 272)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0124_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0124.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

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Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0125_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0125.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 0, 37)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0126_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0126.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 440, 720, 127)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

-------------------------------
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----------------------
Format: D3DFMT_DXT1
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0127_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0127.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1533, 351, 652)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
Offset=12
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0128_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0128.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 205, 240, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

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----------------------
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0129_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0129.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 112, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
Offset=12
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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----------------------
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0130_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0130.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 408, 288, 168)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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----------------------
Format: D3DFMT_DXT5
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 32
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0131_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0131.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0132_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0132.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0133_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0133.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0134_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0134.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0135_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0135.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0136_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0136.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0137_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0137.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0138_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0138.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0139_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0139.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0140_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0140.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0141_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0141.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0142_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0142.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 81, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 41
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 1024
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0143_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0143.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 145, 0, 122)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 144
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0144_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0144.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 78, 177, 56)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 77
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0145_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0145.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 69, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0146_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0146.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 37, 75, 25)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 36
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0147_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0147.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 39, 195, 25)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 38
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0148_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0148.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 27, 117, 19)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0149_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0149.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 26, 36, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0150_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0150.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 25, 105, 19)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 24
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0151_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0151.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 38, 0, 31)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 37
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0152_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0152.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 20, 84, 17)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 19
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0153_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0153.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 32, 30, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0154_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0154.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 27, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 26
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0155_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0155.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 34, 18, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0156_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0156.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 56, 0, 33)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 55
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0157_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0157.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 53, 60, 39)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0158_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0158.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 34, 36, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 33
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0159_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0159.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 67, 0, 55)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 66
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0160_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0160.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 54, 124)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 169
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0161_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0161.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 96, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 41
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0162_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0162.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 6, 61)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 67
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0163_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0163.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 32, 60, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 31
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0164_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0164.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 180, 279, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 148 175
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0165_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0165.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 48, 225, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0166_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0166.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 465, 0, 458)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0167_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0167.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 12, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 8 43
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0168_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0168.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 140, 54, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 36 139
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0169_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0169.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 140, 54, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 36 139
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0170_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0170.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 12, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0171_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0171.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 140, 54, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0172_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0172.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 60, 465, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 20 59
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0173_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0173.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 408, 0, 204)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0174_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0174.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 2956, 0, 1000)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 1999
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0175_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0175.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 2956, 3000, 478)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0176_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0176.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 748, 0, 374)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0177_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0177.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0178_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0178.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0179_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0179.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0180_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0180.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0181_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0181.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0182_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0182.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0183_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0183.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0184_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0184.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0185_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0185.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 67
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0186_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0186.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 67
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0187_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0187.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 67
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0188_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0188.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 67
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0189_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0189.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1496, 0, 748)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 1495
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0190_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0190.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 135, 201, 53)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 54 134
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0191_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0191.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 135, 201, 53)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 54 134
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0192_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0192.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 114, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0193_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0193.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 67
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0194_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0194.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 612, 0, 306)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 611
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0195_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0195.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 114, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 24 57
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0196_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0196.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 114, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 24 57
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0197_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0197.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 59, 477, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 30
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0198_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0198.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 114, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 24 57
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0199_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0199.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 66, 64)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 87
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0200_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0200.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 66, 64)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 87
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0201_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0201.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 66, 64)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 87
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0202_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0202.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0203_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0203.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0204_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0204.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0205_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0205.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0206_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0206.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0207_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0207.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0208_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0208.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0209_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0209.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0210_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0210.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0211_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0211.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0212_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0212.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0213_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0213.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0214_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0214.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0215_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0215.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 170, 276, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 108 169
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0216_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0216.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 84, 120, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 47
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0217_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0217.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 84, 177, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 47
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0218_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0218.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 66, 64)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 87
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0219_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0219.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 66, 64)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 87
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0220_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0220.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 164, 192, 50)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0221_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0221.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 646, 0, 64)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 127
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 3
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 32
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0222_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0222.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 53
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0223_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0223.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0224_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0224.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 162, 192, 50)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0225_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0225.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 164, 180, 58)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0226_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0226.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1164, 0, 288)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0227_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0227.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 60, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0228_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0228.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1164, 864, 384)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Semantic: POSITION
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0229_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0229.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 140, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0230_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0230.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 140, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0231_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0231.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 140, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0232_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0232.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 60, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0233_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0233.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 60, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 23
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0234_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0234.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 106, 60, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 23
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0235_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0235.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 30, 0, 35)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 29
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0236_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0236.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0237_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0237.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 30, 0, 35)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 29
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0238_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0238.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0239_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0239.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 30, 0, 35)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 29
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0240_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0240.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0241_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0241.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0242_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0242.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0243_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0243.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0244_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0244.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0245_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0245.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0246_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0246.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0247_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0247.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0248_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0248.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0249_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0249.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0250_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0250.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0251_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0251.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0252_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0252.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0253_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0253.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0254_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0254.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0255_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0255.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0256_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0256.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0257_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0257.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0258_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0258.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 30, 0, 35)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 29
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0259_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0259.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0260_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0260.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0261_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0261.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0262_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0262.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0263_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0263.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0264_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0264.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0265_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0265.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0266_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0266.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0267_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0267.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0268_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0268.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0269_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0269.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0270_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0270.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0271_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0271.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0272_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0272.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0273_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0273.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0274_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0274.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0275_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0275.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0276_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0276.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 30, 0, 35)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 29
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0277_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0277.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0278_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0278.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0279_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0279.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0280_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0280.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0281_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0281.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0282_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0282.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0283_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0283.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0284_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0284.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0285_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0285.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0286_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0286.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0287_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0287.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0288_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0288.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0289_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0289.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0290_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0290.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0291_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0291.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0292_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0292.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0293_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0293.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0294_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0294.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0295_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0295.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0296_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0296.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0297_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0297.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0298_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0298.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0299_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0299.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0300_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0300.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0301_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0301.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0302_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0302.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0303_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0303.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0304_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0304.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 40, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 39
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0305_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0305.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 205, 528, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 190 204
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 2
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 16
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0306_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0306.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream Stride   : 36

-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0307_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0307.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0308_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0308.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0309_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0309.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0310_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0310.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0311_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0311.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0312_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0312.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0313_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0313.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0314_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0314.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0315_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0315.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0316_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0316.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0317_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0317.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0318_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0318.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0319_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0319.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0320_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0320.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 25
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0321_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0321.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 93
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0322_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0322.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 93
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0323_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0323.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 93
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0324_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0324.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 93
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0325_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0325.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 93
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0326_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0326.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 93
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0327_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0327.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 93
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0328_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0328.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 93
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0329_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0329.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 50, 474, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 49
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0330_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0330.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 50, 474, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 49
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0331_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0331.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 78, 48, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 34 77
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0332_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0332.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 78, 48, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 34 77
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0333_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0333.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 50, 474, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 49
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0334_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0334.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 50, 474, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 49
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0335_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0335.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 78, 48, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 34 77
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0336_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0336.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 78, 48, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0337_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0337.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 213, 88)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0338_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0338.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 164, 0, 60)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 55
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 64
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0339_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0339.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 42, 0, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0340_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0340.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 165, 0, 103)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0341_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0341.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 48, 0, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0342_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0342.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 48, 0, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0343_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0343.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 48, 0, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0344_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0344.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 86, 0, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TEXCOORD---
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Format: D3DFMT_DXT3
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MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0345_0.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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Width : 128
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0345_1.dds
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MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0345_2.dds
-----Texture desc-----
Level count: 1
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----------------------
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----------------------
Mesh Texture Stage #3 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0345_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0345.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 80, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0346_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0346_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0346_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0346_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0346.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 50, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0347_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0347_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0347_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0347.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 703, 213, 38)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0348_0.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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MultiSampleQuality: 0
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Height: 256
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0348_1.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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MultiSampleQuality: 0
Width : 256
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----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0348_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0348_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0348.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 547, 144, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0349_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0349_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0349.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 594, 117, 38)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0350_3.dds
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 390, 78, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0351_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0351_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0351_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0351_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0351.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 434, 99, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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UsIndx=0

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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0352_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0352_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0352_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0352_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0352.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 470, 108, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0353_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0353_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0353.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 58, 6, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0354_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0354.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 49, 6, 19)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0355_3.dds
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 167, 0, 56)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0356_0.dds
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MultiSampleQuality: 0
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0356_1.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
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MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0356_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0356_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0356.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 226, 0, 76)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0357_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0357_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0357_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0357_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0357.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 84, 0, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0358_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0358_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0358_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0358_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0358.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 703, 351, 153)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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MultiSampleQuality: 0
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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0359_0.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0359_1.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
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MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0359_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0359_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0359.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 547, 228, 136)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0360_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0360_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0360_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0360.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 594, 255, 132)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0361_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0361_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0361.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 390, 237, 79)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0362_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0362_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0362_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0362_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0362.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 264, 120, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0363_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0363_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0363_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0363_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0363.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 390, 162, 92)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=1

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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0364_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0364_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0364_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0364_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0364.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 201, 84, 56)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Offset  : 48
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0365_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0365_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0365_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0365.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 147, 69, 45)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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UsIndx=0

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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0366_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0366_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0366_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0366.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 246, 114, 76)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0367_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0367_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0367.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 434, 183, 107)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 1
Offset  : 36
Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
SemIndex: 0
Offset  : 44
Size  : 16
Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 161 433
VertSize=72
---Stream Info For: POSITION---
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Stream Stride   : 60

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 60

---Stream Info For: TANGENT---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 60

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0368_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0368_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0368_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0368_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0368.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 470, 192, 112)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
SemIndex: 0
Offset  : 44
Size  : 16
Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 176 469
VertSize=72
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TANGENT---
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Stream Stride   : 60

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0369_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0369_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0369_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0369_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0369.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 180, 84, 56)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
SemIndex: 0
Offset  : 44
Size  : 16
Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 60 179
VertSize=72
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0370_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0370_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0370_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0370_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0370.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 108, 48, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
SemIndex: 0
Offset  : 44
Size  : 16
Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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VertSize=72
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0371_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0371_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0371_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0371_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0371.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 246, 0, 19)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32_FLOAT


Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
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Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TANGENT---
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0372_0.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0372_1.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0372_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0372_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0372.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 703, 0, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0373_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0373_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0373_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0373_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0373.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 547, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0374_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0374_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0374_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0374_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0374.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 264, 0, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0375_0.dds
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Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0375_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0375.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 105, 0, 35)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0376_0.dds
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0376_1.dds
-----Texture desc-----
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0376_2.dds
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Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0376.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 84, 0, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0377_3.dds
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 703, 78, 19)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0378_0.dds
-----Texture desc-----
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0378_1.dds
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Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0378_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0378_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0378.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 594, 30, 19)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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VertSize=72
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0379_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0379_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0379_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0379_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0379.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 703, 135, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=1

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0380_0.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0380_1.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 1024
----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0380_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0380_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0380.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 547, 90, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0381_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0381_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0381_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0381_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0381.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 264, 60, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0382_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0382_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0382_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0382_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0382.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 246, 57, 19)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0383_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0383_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0383_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0383_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0383.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 390, 0, 79)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0384_0.dds
-----Texture desc-----
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0384_1.dds
-----Texture desc-----
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0384_2.dds
Texture Stage #3 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0384_3.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0384.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 90, 0, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0385_0.dds
-----Texture desc-----
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0385_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0385_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0385.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 90, 0, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0386_2.dds
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 1554, 240, 532)
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---Output vertex format dump---
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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0387_0.dds
-----Texture desc-----
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0387_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0387_2.dds
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 6775, 3000, 1000)
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---d3d9 vertex elements dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0388_0.dds
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0388_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0388_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0388.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 6775, 6000, 343)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0389_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0389.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 123, 48, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0390_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0390_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0390_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0390.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 291, 120, 78)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0391_1.dds
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0391_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0391.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 97, 60, 23)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 150, 0, 54)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 98, 0, 38)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 108, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0395_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0395_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0395_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0395.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 56, 12, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0396_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0396_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0396_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0396.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 405, 0, 150)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0397_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0397_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0397_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0397.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 418, 108, 148)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0398_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0398.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 131, 39, 23)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0399_0.dds
-----Texture desc-----
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MultiSampleQuality: 0
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0399_1.dds
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0399_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0399.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 55, 0, 23)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0400_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0400.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 61, 0, 25)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0401_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0401_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0401_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0401.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 158, 0, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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UsIndx=1

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0402_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0402_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0402_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0402.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 97, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0403_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0403_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0403.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 41, 0, 17)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0404_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0404.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 114, 30, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0405_0.dds
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0405_1.dds
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----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0405_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0405.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 114, 30, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0406_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0406_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0406_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0406.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 114, 30, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0407_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0407_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0407_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0407.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 114, 30, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0408_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0408_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0408_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0408.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 114, 30, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0409_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0409_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0409_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0409.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 114, 30, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0410_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0410_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0410.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 114, 30, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0411_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0411.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 114, 30, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0412_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0412_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0412_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0412.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 114, 30, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TEXCOORD---
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0413_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0413_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0413_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0413.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 114, 30, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0414_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0414_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0414_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0414.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 330, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Type: D3DRTYPE_TEXTURE
----------------------
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MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0415_0.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0415_1.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0415_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0415.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 330, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0416_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0416_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0416_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0416.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 330, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0417_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0417_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0417_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0417.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Width : 128
Height: 32
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0418_0.dds
-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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Width : 256
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0418_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0418_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0418.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0419_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0419_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0419_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0419.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0420_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0420_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0420_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0420.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0421_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0421_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0421.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0422_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0422.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0423_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0423.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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Type  : eR32G32_FLOAT


Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0424_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0424_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0424_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0424.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0425_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0425_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0425_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0425.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0426_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0426_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0426_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0426.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0427_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0427_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0427_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0427.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0428_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0428_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0428_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0428.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 24, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0429_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0429_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0429.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 330, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0430_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0430.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 54, 330, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0431_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0431.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 220, 525, 79)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0432_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0432.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 72, 681, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0433_0.dds
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0433_1.dds
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0433_2.dds
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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 72, 681, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 72, 681, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0435_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0435_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0435_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0435.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 68, 0, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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UsIndx=0

Stream=0
Offset=24
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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UsIndx=1

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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


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Type  : eR32G32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Type: D3DRTYPE_TEXTURE
----------------------
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0436_0.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 256
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0436_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0436_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0436.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 102, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
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Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0437_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0437_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0437_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0437.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 100, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0438_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0438_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0438_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0438.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 291, 63, 19)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0439_0.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
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Format: D3DFMT_DXT3
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MultiSampleQuality: 0
Width : 256
Height: 256
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0439_1.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
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Height: 256
----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0439_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0439.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 84, 0, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0440_0.dds
-----Texture desc-----
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MultiSampleQuality: 0
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0440_1.dds
-----Texture desc-----
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Format: D3DFMT_DXT1
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MultiSampleQuality: 0
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----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0440_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0440.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 84, 0, 28)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0441_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0441_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0441.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 659, 0, 281)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0442_0.dds
-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0442_1.dds
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0442_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0442.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 162, 30, 56)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0443_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0443.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 523, 0, 227)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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---Output vertex format dump---
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Types Dump: FLOAT FLOAT 

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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 169, 18, 63)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT 

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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 52, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0446_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0446_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0446.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 158, 78, 39)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0447_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0447_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0447_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0447.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 97, 54, 21)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0448_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0448_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0448_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0448.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 92, 3, 39)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0449_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0449_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0449_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0449.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 84, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0450_0.dds
-----Texture desc-----
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MultiSampleQuality: 0
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0450_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0450_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0450.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 177, 12, 59)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0451_1.dds
-----Texture desc-----
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Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0451_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0451.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 997, 1848, 336)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0452_0.dds
-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
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MultiSampleQuality: 0
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----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0452_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0452_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0452.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 314, 2886, 106)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

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----------------------
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0453_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0453_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0453_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0453.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 63, 0, 21)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0454_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0454_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0454_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0454.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 60, 0, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0455_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0455_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0455.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 118, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0456_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0456.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 66, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0457_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0457.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 63, 0, 21)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0458_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0458_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0458_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0458.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 63, 0, 21)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
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UsIndx=1

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0459_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0459_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0459_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0459.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 116, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0460_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0460_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0460_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0460.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 60, 0, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0461_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0461_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0461_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0461.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 66, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0462_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0462_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0462.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 60, 0, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0463_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0463.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 66, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0464_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0464_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0464_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0464.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 116, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0465_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0465_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0465_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0465.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0466_0.dds
-----Texture desc-----
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Type: D3DRTYPE_TEXTURE
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MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0466_1.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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MultiSampleQuality: 0
Width : 256
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----------------------
Mesh Texture Stage #2 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0466_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0466.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0467_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0467_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0467.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0468_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0468.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0469_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0469.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0470_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0470_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0470_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0470.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0471_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0471_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0471_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0471.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0472_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0472_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0472_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0472.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0473_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0473_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0473_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0473.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0474_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0474_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0474_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0474.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0475_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0475_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0475_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0475.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0476_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0476_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0476_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0476.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
VertSize=72
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0477_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0477_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0477_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0477.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0478_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0478_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0478_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0478.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0479_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0479_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0479_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0479.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0480_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0480_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0480_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0480.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0481_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0481_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0481_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0481.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 1
Offset  : 36
Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
SemIndex: 0
Offset  : 44
Size  : 16
Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
VertSize=72
---Stream Info For: POSITION---
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Stream Stride   : 60

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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---Stream Info For: TANGENT---
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Stream Stride   : 60

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0482_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0482_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0482_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0482.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
SemIndex: 0
Offset  : 44
Size  : 16
Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
VertSize=72
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 60

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0483_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0483_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0483_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0483.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
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Offset  : 44
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Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
VertSize=72
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0484_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0484_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0484_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0484.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
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Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
VertSize=72
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0485_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0485_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0485_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0485.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
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Offset  : 44
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Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
VertSize=72
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0486_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0486_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0486_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0486.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
Semantic: TANGENT
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Type  : eR32G32B32A32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
VertSize=72
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0487_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0487_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0487_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0487.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0488_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0488_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0488_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0488.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0489_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0489_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0489_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0489.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0490_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0490_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0490_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0490.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0491_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0491_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0491_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0491.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0492_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0492_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0492.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

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Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0493_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0493_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0493.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0494_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0494_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0494_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0494.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0495_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0495_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0495_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0495.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0496_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0496_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0496_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0496.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0497_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0497_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0497_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0497.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0498_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0498.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0499_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0499_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0499_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0499.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0500_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0500_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0500_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0500.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0501_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0501_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0501_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0501.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0502_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0502_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0502_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0502.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0503_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0503_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0503_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0503.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0504_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0504_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0504.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0505_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0505_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0505_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0505.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0506_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0506_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0506_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0506.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0507_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0507_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0507_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0507.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0508_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0508_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0508_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0508.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0509_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0509_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0509_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0509.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0510_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0510_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0510.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0511_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0511_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0511_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0511.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0512_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0512_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0512_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0512.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0513_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0513_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0513_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0513.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0514_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0514_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0514_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0514.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0515_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0515_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0515_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0515.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0516_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0516_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0516.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0517_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0517_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0517_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0517.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0518_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0518_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0518_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0518.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0519_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0519_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0519_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0519.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0520_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0520_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0520_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0520.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0521_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0521_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0521_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0521.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0522_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0522_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0522.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0523_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0523_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0523_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0523.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
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Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0524_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0524_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0524_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0524.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0525_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0525_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0525_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0525.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0526_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0526_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0526_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0526.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0527_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0527_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0527_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0527.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0528_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0528_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0528_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0528.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0529_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0529_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0529_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0529.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0530_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0530_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0530_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0530.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0531_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0531_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0531_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0531.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0532_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0532_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0532_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0532.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0533_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0533_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0533_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0533.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0534_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0534_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0534.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0535_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0535_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0535_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0535.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0536_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0536_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0536_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0536.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0537_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0537_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0537_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0537.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0538_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0538_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0538_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0538.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0539_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0539_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0539_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0539.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0540_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0540_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0540_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0540.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0541_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0541_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0541_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0541.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0542_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0542_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0542_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0542.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0543_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0543_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0543_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0543.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0544_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0544_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0544_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0544.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0545_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0545_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0545_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0545.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0546_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0546_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0546.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0547_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0547_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0547_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0547.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0548_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0548_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0548_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0548.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0549_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0549_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0549_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0549.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0550_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0550_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0550_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0550.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0551_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0551_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0551_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0551.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0552_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0552_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0552.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0553_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0553_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0553_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0553.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0554_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0554_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0554_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0554.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0555_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0555_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0555_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0555.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0556_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0556_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0556_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0556.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0557_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0557_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0557_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0557.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0558_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0558_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0558.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0559_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0559_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0559_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0559.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0560_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0560_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0560_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0560.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0561_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0561_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0561_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0561.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0562_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0562_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0562_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0562.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0563_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0563_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0563.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0564_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0564_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0564.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0565_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0565_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0565_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0565.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0566_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0566_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0566_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0566.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0567_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0567_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0567_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0567.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0568_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0568_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0568.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0569_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0569_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0569.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0570_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0570_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0570.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0571_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0571_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0571_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0571.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0572_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0572_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0572_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0572.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0573_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0573_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0573_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0573.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0574_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0574_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0574_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0574.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0575_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0575_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0575_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0575.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0576_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0576_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0576.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 98
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0577_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0577_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0577_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0577.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0578_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0578_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0578_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0578.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0579_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0579_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0579_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0579.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0580_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0580_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0580.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0581_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0581_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0581.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0582_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0582_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0582.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0583_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0583_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0583_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0583.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0584_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0584_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0584_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0584.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0585_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0585_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0585_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0585.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0586_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0586_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0586_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0586.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0587_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0587_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0587.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0588_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0588_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0588.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0589_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0589_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0589_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0589.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0590_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0590_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0590_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0590.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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Type  =D3DDECLTYPE_FLOAT4
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0591_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0591_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0591_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0591.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0592_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0592_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0592_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0592.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0593_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0593_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0593.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0594_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0594_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0594.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0595_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0595_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0595_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0595.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 99, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
Offset=12
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0596_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0596_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0596_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0596.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 66, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0597_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0597_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0597_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0597.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 60, 0, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0598_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0598_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0598_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0598.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 66, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0599_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0599_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0599_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0599.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 66, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0600_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0600_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0600_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0600.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 66, 0, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Offset  : 48
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0601_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0601_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0601_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0601.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 226, 0, 86)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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----------------------
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MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0602_0.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0602_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0602_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0602.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 226, 0, 86)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0603_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0603_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0603.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 226, 0, 86)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0604_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0604.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0605_0.dds
-----Texture desc-----
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Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0605_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0605_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0605.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0607_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0607_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0607_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0607.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0608_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0608_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0608_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0608.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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UsIndx=0

Stream=0
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UsIndx=0

Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0609_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0609_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0609_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0609.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT 

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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0610_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0610_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0610_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0610.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0611_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0611.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0612_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0612.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
Semantic: COLOR
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0613_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0613_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0613_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0613.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0614_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0614_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0614_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0614.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0615_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0615_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0615_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0615.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0616_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0616_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0616_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0616.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
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Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0617_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0617_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0617_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0617.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Stream=0
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Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0618_0.dds
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Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0618_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0618.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0619_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0619_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0619_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0619.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

Stream=0
Offset=44
Type  =D3DDECLTYPE_FLOAT4
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TANGENT
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
SemIndex: 0
Offset  : 56
Size    : 16
Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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---Stream Info For: TANGENT---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0620_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0620_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0620_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0620.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 94, 0, 34)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
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Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0621_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0621_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0621_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0621.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 108, 0, 36)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
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Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

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----------------------
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Pool  : D3DPOOL_MANAGED
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MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0622_0.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0622_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0622_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0622.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 216, 0, 72)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=1

Stream=0
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---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
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Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TANGENT
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Offset  : 56
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Types Dump: FLOAT FLOAT FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0623_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0623_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0623_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0623.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 72, 0, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
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Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

-------------------------------
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----------------------
Format: D3DFMT_DXT3
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----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0624_0.dds
-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
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MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0624_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0624.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 32, 69, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 4 31
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0625_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0625_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0625.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 32, 69, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 4 31
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0626_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0626_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0626.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 261, 12, 139)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 6 260
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0627_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0627_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0627.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 72, 90, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 44 71
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0628_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0628_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0628.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 92, 150, 60)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 91
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0629_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0629_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0629.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 92, 150, 60)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 91
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0630_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0630_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0630.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 136, 342, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 135
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0631_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0631_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0631.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 136, 342, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 135
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0632_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0632_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0632.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 215, 753, 91)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 178
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0633_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0633_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0633.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 215, 753, 91)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 178
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0634_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0634_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0634.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 64, 567, 40)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 63
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0635_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0635_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0635.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 28, 480, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 23
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0636_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0636_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0636.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 215, 753, 91)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 178
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0637_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0637_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0637.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 28, 480, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 23
VertSize=48
---Stream Info For: POSITION---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0638_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0638_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0638.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 129, 258, 50)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 88
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0639_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0639_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0639.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 129, 258, 50)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 88
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0640_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0640_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0640.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 129, 258, 50)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 88
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0641_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0641_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0641.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 129, 258, 50)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 88
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0642_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0642_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0642.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 129, 408, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 89 128
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0643_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0643_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0643.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 129, 408, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 89 128
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0644_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0644_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0644.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 129, 408, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 89 128
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0645_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0645_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0645.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 129, 408, 22)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 89 128
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0646_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0646_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0646.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 244, 3276, 96)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 52 243
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 4
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 64
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0647_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0647_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0647.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 520, 0, 100)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 199
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0648_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0648.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 988, 0, 190)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 379
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0649_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0649.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 520, 0, 100)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 199
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0650_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0650.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 204, 90, 72)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 60 203
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0651_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0651.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 260, 0, 50)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 99
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0652_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0652.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 52, 30, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 20 51
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0653_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0653.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 520, 300, 160)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0654_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0654.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 260, 150, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0655_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0655.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 52, 30, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 20 51
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0656_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0656.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 520, 300, 160)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 200 519
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0657_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0657.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 988, 570, 304)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0658_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0658.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 160, 105, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 159
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0659_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0659.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0660_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0660.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0661_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0661.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 160, 105, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 159
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0662_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0662.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0663_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0663.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 160, 105, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 159
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0664_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0664.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0665_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0665.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0666_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0666.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0667_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0667.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0668_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0668.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0669_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0669.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0670_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0670.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0671_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0671.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0672_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0672.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0673_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0673.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0674_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0674.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0675_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0675.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0676_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0676.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0677_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0677.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0678_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0678.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0679_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0679.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0680_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0680.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0681_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0681.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0682_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0682.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 160, 105, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 159
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0683_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0683.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0684_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0684.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0685_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0685.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0686_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0686.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0687_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0687.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0688_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0688.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0689_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0689.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0690_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0690.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0691_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0691.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0692_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0692.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0693_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0693.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0694_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0694.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0695_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0695.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0696_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0696.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0697_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0697.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0698_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0698.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0699_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0699.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0700_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0700.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 160, 105, 80)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 159
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0701_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0701.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0702_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0702.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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-------------------------------
---Output vertex format dump---
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
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Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0703_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0703.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0704_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0704.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0705_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0705.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0706_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0706.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0707_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0707.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0708_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0708.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0709_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0709.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
Semantic: NORMAL
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0710_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0710.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0711_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0711.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0712_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0712.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0713_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0713.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0714_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0714.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0715_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0715.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0716_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0716.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0717_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0717.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0718_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0718.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0719_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0719.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0720_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0720.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0721_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0721.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream Stride   : 36

---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0722_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0722.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0723_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0723.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0724_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0724.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0725_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0725.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Stream OffsInBytes: 0
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0726_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0726.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0727_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0727.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0728_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0728.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0729_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0729.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 204, 0, 30)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0730_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0730.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 64, 0, 32)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 63
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Stream Stride   : 36

-----Texture desc-----
Level count: 5
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT5
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0731_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0731.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 96, 0, 48)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 95
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0732_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0732.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 240, 0, 120)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 239
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0733_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0733.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 80, 0, 40)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 79
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
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---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0734_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0734.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 32, 0, 16)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 31
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0735_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0735.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0736_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0736.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream OffsInBytes: 0
Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0737_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0737.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0738_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0738.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0739_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0739.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Offset  : 24
Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
Stream Number   : 0
Stream OffsInBytes: 0
Stream Stride   : 36

Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0740_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0740.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0741_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0741.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0742_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0742.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0743_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0743.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


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Stream  : 0
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0744_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0744.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0745_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0745.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 144, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 167
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0746_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0746.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 148, 0, 146)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0747_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0747.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 33, 0, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
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Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
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Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0748_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0748.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 88, 0, 84)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 87
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0749_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0749.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 209, 0, 246)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 208
VertSize=48
---Stream Info For: POSITION---
Stream Number   : 0
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0750_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0750.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 139, 0, 124)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0751_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0751.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 74, 0, 68)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0752_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0752.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 77, 0, 71)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0753_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0753.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 84, 0, 79)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0754_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0754.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 112, 0, 94)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0755_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0755.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 168, 0, 168)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
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UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
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Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0756_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0756.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 77, 0, 72)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0757_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0757.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 33, 0, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
SemIndex: 0
Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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Stream Stride   : 36

---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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Stream Stride   : 36

---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0758_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0758.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 53, 0, 46)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 52
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: COLOR---
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---Stream Info For: TEXCOORD---
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-----Texture desc-----
Level count: 6
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT3
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 256
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0759_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0759.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 110, 0, 150)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Offset  : 28
Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0760_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0760.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 44, 0, 63)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
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Types Dump: FLOAT FLOAT 

-------------------------------
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0761_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0761.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 121, 0, 120)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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Stream=0
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Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 120
VertSize=48
---Stream Info For: POSITION---
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0762_0.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0762.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 244, 3204, 24)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
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Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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----------------------
Format: D3DFMT_DXT3
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 128
Height: 128
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0763_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0763_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0763.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 56, 0, 18)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Usage =D3DDECLUSAGE_POSITION
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Stream=0
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Stream=0
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
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Type  : eR32G32B32_FLOAT


Stream  : 0
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Stream  : 0
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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----------------------
Format: D3DFMT_A8R8G8B8
Type  : D3DRTYPE_SURFACE
Usage : D3DUSAGE_RENDERTARGET
Pool  : D3DPOOL_DEFAULT
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 16
Height: 16
----------------------
Mesh Texture Stage #0 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0764_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
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Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0764_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0764.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 132, 120, 20)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
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Stream=0
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Stream=0
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Type  =D3DDECLTYPE_D3DCOLOR
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Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
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UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
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Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Stream  : 0
Semantic: TEXCOORD
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-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 72 131
VertSize=48
---Stream Info For: POSITION---
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Stream OffsInBytes: 0
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0765_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0765_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0765.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 132, 6, 26)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
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Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0766_0.dds
-----Texture desc-----
Level count: 1
Type: D3DRTYPE_TEXTURE
----------------------
Format: D3DFMT_DXT1
Type  : D3DRTYPE_SURFACE
Usage : Unknown
Pool  : D3DPOOL_MANAGED
MultiSampleType: D3DMULTISAMPLE_NONE
MultiSampleQuality: 0
Width : 256
Height: 128
----------------------
Mesh Texture Stage #1 Saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0766_1.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0766.rip


IDirect3DDevice9_DrawIndexedPrimitive(0x0493A240, 4, 0, 0, 141, 0, 144)
Input primitive topology: eTriangleList
---d3d9 vertex elements dump---
Stream=0
Offset=0
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_POSITION
UsIndx=0

Stream=0
Offset=12
Type  =D3DDECLTYPE_FLOAT3
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_NORMAL
UsIndx=0

Stream=0
Offset=24
Type  =D3DDECLTYPE_D3DCOLOR
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_COLOR
UsIndx=0

Stream=0
Offset=28
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=0

Stream=0
Offset=36
Type  =D3DDECLTYPE_FLOAT2
Method=D3DDECLMETHOD_DEFAULT
Usage =D3DDECLUSAGE_TEXCOORD
UsIndx=1

---d3d9 vertex elements dump end---


---Input Vertex Declaration Dump---
Stream  : 0
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size  : 12
Type  : eR32G32B32_FLOAT


Stream  : 0
Semantic: COLOR
SemIndex: 0
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Size  : 4
Type  : eR8G8B8A8_UINT


Stream  : 0
Semantic: TEXCOORD
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Size  : 8
Type  : eR32G32_FLOAT


Stream  : 0
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Offset  : 36
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Type  : eR32G32_FLOAT


-------------------------------
---Output vertex format dump---
Semantic: POSITION
SemIndex: 0
Offset  : 0
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: NORMAL
SemIndex: 0
Offset  : 12
Size    : 12
Types Dump: FLOAT FLOAT FLOAT 

Semantic: COLOR
SemIndex: 0
Offset  : 24
Size    : 16
Types Dump: UINT UINT UINT UINT 

Semantic: TEXCOORD
SemIndex: 0
Offset  : 40
Size    : 8
Types Dump: FLOAT FLOAT 

Semantic: TEXCOORD
SemIndex: 1
Offset  : 48
Size    : 8
Types Dump: FLOAT FLOAT 

-------------------------------
Min/Max Index: 0 140
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---Stream Info For: NORMAL---
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---Stream Info For: TEXCOORD---
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Texture Stage #0 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0767_0.dds
Texture Stage #1 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0767_1.dds
Texture Stage #2 Already Saved As: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Tex_0767_2.dds
Mesh saved: D:\EA GAMES\Need for Speed Most Wanted\_NinjaRipper\2015.09.25_23.26.22\Frames\Frame0001\Mesh_0767.rip


Frame len: 10567334us
Frame End...


D3D9 Ripper Uninit


Loaded Modules List
0x00400000 D:\EA GAMES\Need for Speed Most Wanted\speed.exe
0x76FC0000 C:\Windows\SYSTEM32\ntdll.dll
0x74300000 C:\Windows\SYSTEM32\KERNEL32.DLL
0x74180000 C:\Windows\SYSTEM32\KERNELBASE.dll
0x755A0000 C:\Windows\SYSTEM32\USER32.dll
0x74C00000 C:\Windows\SYSTEM32\GDI32.dll
0x76E70000 C:\Windows\SYSTEM32\ADVAPI32.dll
0x76F00000 C:\Windows\SYSTEM32\msvcrt.dll
0x720E0000 C:\Windows\SYSTEM32\d3d9.dll
0x757B0000 C:\Windows\SYSTEM32\sechost.dll
0x74ED0000 C:\Windows\SYSTEM32\RPCRT4.dll
0x00F70000 C:\Windows\SYSTEM32\d3dx9_26.dll
0x6E980000 C:\Windows\SYSTEM32\DINPUT8.dll
0x740D0000 C:\Windows\SYSTEM32\SspiCli.dll
0x740C0000 C:\Windows\SYSTEM32\CRYPTBASE.dll
0x74060000 C:\Windows\SYSTEM32\bcryptPrimitives.dll
0x73910000 C:\Windows\SYSTEM32\dwmapi.dll
0x759C0000 C:\Windows\SYSTEM32\SHELL32.dll
0x74F80000 C:\Windows\SYSTEM32\combase.dll
0x74480000 C:\Windows\SYSTEM32\windows.storage.dll
0x76E20000 C:\Windows\SYSTEM32\shlwapi.dll
0x72F60000 C:\Windows\SYSTEM32\SHFOLDER.dll
0x76EF0000 C:\Windows\SYSTEM32\kernel.appcore.dll
0x740F0000 C:\Windows\SYSTEM32\shcore.dll
0x75500000 C:\Windows\SYSTEM32\powrprof.dll
0x754F0000 C:\Windows\SYSTEM32\profapi.dll
0x75260000 C:\Windows\SYSTEM32\WS2_32.dll
0x754D0000 C:\Windows\SYSTEM32\NSI.dll
0x72F30000 C:\Windows\SYSTEM32\WINMM.dll
0x6E8F0000 C:\Windows\SYSTEM32\DSOUND.dll
0x5CF20000 C:\Windows\SYSTEM32\TAPI32.dll
0x73B90000 C:\Windows\SYSTEM32\NETAPI32.dll
0x720B0000 C:\Windows\SYSTEM32\WINMMBASE.dll
0x76DE0000 C:\Windows\SYSTEM32\cfgmgr32.dll
0x73B80000 C:\Windows\SYSTEM32\wkscli.dll
0x73B10000 C:\Windows\SYSTEM32\srvcli.dll
0x73B00000 C:\Windows\SYSTEM32\netutils.dll
0x73F90000 C:\Windows\SYSTEM32\DEVOBJ.dll
0x73FC0000 C:\Windows\SYSTEM32\bcrypt.dll
0x743F0000 C:\Windows\SYSTEM32\IMM32.DLL
0x75140000 C:\Windows\SYSTEM32\MSCTF.dll
0x72970000 C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.10240.16384_none_3bccb1ff6bcd1849\comctl32.dll
0x5CEC0000 C:\Users\HaCKer_UTD\Downloads\ninjaripper1.2.7b\ninjaripper1.2.7\x86\intruder.dll
0x5CA50000 C:\Windows\SYSTEM32\d3dx9_43.dll
0x73E00000 C:\Windows\system32\uxtheme.dll
0x70D30000 C:\Windows\SYSTEM32\nvd3dum.dll
0x754E0000 C:\Windows\SYSTEM32\PSAPI.DLL
0x74050000 C:\Windows\SYSTEM32\VERSION.dll
0x10000000 C:\Windows\system32\nvspcap.dll
0x74B10000 C:\Windows\SYSTEM32\ole32.dll
0x75820000 C:\Windows\SYSTEM32\OLEAUT32.dll
0x74960000 C:\Windows\SYSTEM32\SETUPAPI.dll
0x73A10000 C:\Windows\SYSTEM32\WINHTTP.dll
0x72B80000 C:\Windows\system32\nvapi.dll
0x70BF0000 C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI.dll
0x758D0000 C:\Windows\SYSTEM32\clbcatq.dll
0x73C90000 C:\Windows\SYSTEM32\cryptsp.dll
0x73C60000 C:\Windows\system32\rsaenh.dll
0x71C10000 C:\Windows\SYSTEM32\sxs.dll
0x71B30000 C:\Windows\System32\MMDevApi.dll
0x73CB0000 C:\Windows\System32\PROPSYS.dll
0x6D830000 C:\Windows\SYSTEM32\AUDIOSES.DLL
0x6D8A0000 C:\Windows\SYSTEM32\wintypes.dll
0x69F40000 C:\Windows\SYSTEM32\HID.DLL
0x75550000 C:\Windows\SYSTEM32\WINTRUST.dll
0x757A0000 C:\Windows\SYSTEM32\MSASN1.dll
0x74D50000 C:\Windows\SYSTEM32\CRYPT32.dll
0x72030000 C:\Windows\SYSTEM32\avrt.dll

LOG END
